So, lately I've been working on the PO4 Contest game with my team, and that's been my main priority for the past two weeks, trying to perfect it's engine. It's going very nicely, with big thanks out to Sonik (our composer) and Luis (our artist). They both are great at what they do, and doing this is going to be a whole lot of fun.
The game we're making actually functions a lot like Sonic the Hedgehog in platformer style, but will have much different things in it, things that we took inspiration from in other platformers. I mean, why not take inspiration from a couple platformers and use it to make our own, original and creative game? I would tell you more, but it's a surprise ;). It's getting exciting though, learning how to make a Sonic game with Box2d physics was one of the hardest programming things I've ever done haha, but now that I did the physics are actually more realistic than Sonics, even though they're very close.
Another thing is an RPG, which I'd discussed earlier on on my previous blog post, something that I'm thinking of making with my sister, don't be shocked, she's actually a very experienced artist. The game will play similarly to Summon Night: Swordcraft Story, but with some inspirations from visual novels and Dark Cloud 2 (also known as Dark Chronicle). The characters will be sprites, but walking around on 3D terrain, something I'd actually just dreamed about a night ago (yes, I get game ideas in my sleep). It will be a great game, because of how fun and easy it will be to make. :)