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KiiraGames

17 Game Reviews

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Novel concept! This game can go very far!

A very solid proof of concept! I'm guessing this was built in Construct? I love it, it'd be nice to see this become a fully fleshed out game... I may have to rip this concept for myself.

Honestly, I wasn't fully on board with the "Incompatible Genres" theme, because the idea of "Incompatible Genres" doesn't hold water in most cases. "Incompatible" isn't the same as "Uncommon", but it did give us a chance to experiment with ideas like this, which actually makes something great of merging together two genres that may not have ever been combined.

Thinking on a larger scale, the concept of a Brick Breaking Platformer could even merge in different genres like Pinball, SHMUP's and all kinds of things. Personally, I'd like to play around more with this little subgenre you've built here.

MorsGames responds:

Thanks! I used GameMaker: Studio 1.4

A very simple and fun game! I kinda wish it started off harder, but it gets there, and it's worth the wait! Everything is great, and that music is mah jam.

Some very small nitpicks being that some movement functions could be a lot easier to control if when a fall starts, the player sits still in the air for a second, then falls with more acceleration than normal, allowing for easy control of consecutive airborne movements. Also, some of the sounds got a bit repetitive, both because they clashed a bit with the music and there could be more throughout.

These two points would make an already incredibly enjoyable experience even better! Great job!

Getting the Crystals is like a slow paced MegaMan on Steroids. Does that make any sense? Anyways, I like it. There is slight performance issues, likely originating from Flash, and, at least for me, it doesn't break the game.

As far as the platforming mechanics go, they're fine tuned and are, as already stated, comparable to the MegaMan franchise.

Despite all this, because of it's genre, it will always be overlooked, which is sad considering the potential of the developer/designer, and the unique character they've created. The genre is saturated. Regardless, I think if this were to continue progressing it'd have strong marketing potential. The same could be said for a game like Unstrong. :P

Anyways, good luck on future games, Madnukin!

This is so awesome! XD I'm definitely going to be reviewing this on my blog next week!

This game is pretty awesome. XD Would be a lot more fun if there were more players, the game was a bit more advanced, and the art was a bit better, but at it's current state, it's fun and works as it should.

Great, beautiful game, very worthy of a smartphone market counterpart if it doesn't already exist. I would suggest selling it for a dollar on the Play Store, you'd be surprised at how well this would sell. I really like it, it's fun, energetic, and just so enjoyable! There are some glitches still, which I find odd for such a simple game, but not bad. :)

Amazing game, puzzling, and beautiful.
Though, it seems that some people don't have the brains to understand that the puzzle is in the riddles.
And also, I find it funny that someone mentioned this is a copy of Strand.. The gameplay is entirely different. This is completely original. So, it may have circles like Strand does, but aside from that it's completely original. In strand you just click and drag to make connections between circles, where, in this, you make connections through figuring out the puzzles inside of the deep riddles, and you have to figure out at what time the circles will make connections and where they will. There is none like it in it's type, and creative genius. I can't wait to be able to see more games by you!

pabrikamatir responds:

thank you ! really appreciate your review :)

An indie game developer and pixel artist.
Contact/Commission Work Open
Releasing a game a month here on NG!

Chad Wolfe @KiiraGames

Age 29, Male

Game Developer

Indiana

Joined on 12/16/13

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